A Hub for Innovation and Exploration

With a flexible, learner-centric design, the 21K Experiential Learning Centre is equipped to support a wide range of activities—from robotics and electronics to 3D printing, LEGO construction, and drone technology. As part of our blended learning approach, learners combine online learning with hands-on projects, fostering both theoretical understanding and practical skills. This space encourages learners to dive deep into problem-solving and making, while seamlessly integrating technology and collaborative learning.

Key Features of Our Experiential Learning Centre

Electronics & Robotics Zone

Electronics & Robotics Zone

Equipped with advanced tools such as microcontrollers, sensors, and robotics kits, this zone is where learners can engage in real-world engineering and programming challenges, applying their online lessons in a hands-on environment.

Soldering Station

Learners can practice the essential skill of soldering, allowing them to build and repair circuits, assemble electronic projects, and enhance their understanding of electronics through hands-on learning.

Soldering Station
LEGO Robotics Kits

LEGO Robotics Kits

With a collection of LEGO Mindstorms and WeDo kits, learners can build and program robots, introducing them to mechanical design and programming in a fun and interactive way.

Drone Technology

Learners have access to drones, offering exciting opportunities for exploration, programming, and learning the basics of aerodynamics, control systems, and the application of drones in real-world scenarios.

Drone Technology
3D Printing Hub

3D Printing Hub

Learners can turn their innovative ideas into tangible creations using state-of-the-art 3D printers. This hub encourages learners to bring their digital designs to life, bridging the gap between the virtual and physical worlds.

Crafting & Prototyping Area

A creative zone filled with materials like cardboard, glue guns, and other crafting supplies, where learners can work on physical prototypes and hands-on learning activities, inspired by their online coursework.

Crafting & Prototyping Area
Design & Coding Section

Design & Coding Section

Dedicated to digital learning, this area allows learners to apply coding skills, work on design projects, and create IoT solutions. With access to online resources and tools, this section exemplifies 21K’s blended learning approach, where the virtual world meets physical innovation.

Reading Corner

The Reading Corner is where learners discover new worlds, perspectives, and ideas, empowering them to think, create, and grow. Here, learners explore fiction, non-fiction, graphic novels, poetry etc., making reading an engaging, self-driven experience.

Reading Corner

Experiential Learning Centre

A Space for Discovery and Growth

The 21K Experiential Learning Centre is more than just a makerspace—it’s a dynamic environment where learners learn by doing, applying their knowledge to solve real-world problems. Through our blended learning model, learners experience the best of both worlds, seamlessly integrating online lessons with physical, interactive projects. Whether they are building robots, designing 3D models, soldering electronics, or flying drones, learners at 21K are empowered to take ownership of their learning, transforming ideas into reality.

Inspiring and Creative Environment

Inspiring and Creative Environment

Our Experiential Learning Centre reflects 21K School's vision of creating an engaging, learner-driven learning experience. The space is designed with writable surfaces, pegboards, and project displays that encourage brainstorming, sketching, and sharing ideas.

We proudly showcase learner projects and STEM-inspired artwork, cultivating an atmosphere that celebrates creativity, innovation, and learner success.

Focus on Safety and Comfort

Focus on Safety and Comfort

At 21K School, learner safety is paramount.

Our centre includes a dedicated safety zone with essential gear such as safety goggles, gloves, and first-aid kits, ensuring that learners can confidently engage in hands-on exploration while adhering to safety guidelines.

Target Age Groups

Target Age Groups

InnoKids (Ages 5-8): Introduction to basic STEM concepts through fun, interactive projects that blend virtual and hands-on learning.

Tech Pioneers (Ages 9-12): Hands-on exploration with introductory coding, engineering, LEGO construction, and robotics, blending digital learning with creative, physical challenges.

Maker Mavericks (Ages 13-18): Advanced projects focused on robotics, electronics, drones, IoT, soldering, and problem-solving, integrating online lessons with real-world applications.

Objectives

At 21K School, the Experiential Learning Centre is a key element of our blended learning approach, designed to inspire, engage, and prepare learners for the future. By combining the power of digital learning with the excitement of hands-on making, we ensure that learners can apply their knowledge in meaningful ways, building skills that will serve them for a lifetime.

Electronics & Robotics Zone

Hands-on Learning

Engage learners in experiential learning through hands-on projects that integrate STEM concepts, complementing the theoretical understanding gained from online lessons.

Creativity & Innovation

Foster a maker mindset by providing learners with opportunities to design, build, solder, and innovate in a creative, technology-enhanced environment.

Soldering Station
LEGO Robotics Kits

Interdisciplinary Learning

Encourage collaboration across diverse subjects, connecting STEM with the arts, humanities, and social sciences, reflecting the holistic, interdisciplinary approach of 21K School.

Skill Development

Develop critical 21st-century skills such as problem-solving, teamwork, and technological literacy through a balanced blend of online and physical learning.

Drone Technology
3D Printing Hub

Inclusive Environment

Create a welcoming space where learners of all ages can participate, learn, and grow at their own pace, with activities tailored to different learning levels in our unique blended learning ecosystem.

FAQ

  • 21K School Experiential Learning Centre (ELC) is a hands-on, experiential learning environment that fosters creativity, innovation, and problem-solving skills. It provides learners access to advanced tools, materials, and technology for STEM, design thinking, and prototyping activities.

  • The inauguration event will take place on Saturday, 8th March 2025 at the 21K School Experiential Learning Centre (ELC), 541, 16th Cross Rd, Indira Nagar II Stage, Hoysala Nagar, Indiranagar, Bengaluru, Karnataka 560038.

  • ELC is open to all 21K School learners from KG to Grade 12, with access structured according to age-appropriate activities and tools.

  • Learners can engage in coding, robotics, 3D printing, electronics, sustainable innovation projects, and hands-on engineering challenges.

  • Learners must book their slots in advance through the official 21K School Maker Space booking page. Slots are available on a first-come, first-served basis.

  • No, prior booking is mandatory to ensure safety, availability, and proper guidance.

ELC operates from Tuesday to Sunday. Monday is a weekly day off. The available batch timings are:

  • 11:00 am - 12:00 pm        11:00 am - 12:00 pm
  • 12:30 pm - 01:30 pm        05:30 pm - 06:30 pm
  • 02:30 pm - 03:30 pm

  • How long can a learner book a session per day?

  • Presently, there are no charges for accessing the Centre. However, fees may apply for summer camps and extended use as notified from time to time.

  • ELC follows strict safety protocols, including mandatory safety gear (gloves, goggles, etc.), supervised tool usage, emergency response plans, and trained staff on duty.

  • Yes, all learners must complete an orientation session before gaining access to equipment and tools.

  • Yes, access to certain tools (such as power tools, laser cutters, and 3D printers) is restricted based on age and training level.

  • Yes, the Learner should carry a Notebook and Pen/Pencil. STEM Educators may ask to bring a laptop as per the requirement.

  • Yes, parents are welcome to visit during special events and open house days. Regular access is limited to learners and staff.

  • Yes, we will host parent-learner workshops to encourage collaborative learning and making.

  • Parents can encourage their child’s curiosity by discussing projects, supporting at-home tinkering, and attending ELC events.

  • ELC nurtures critical thinking, hands-on problem-solving, creativity, and interdisciplinary learning, preparing learners for future careers in STEM, design, and entrepreneurship.

  • Maximum 10 learners can be accommodated in one slot at a time.

Policies and Guidelines

  • Learners must book slots in advance through the official booking system.
  • Slot availability is on a first-come, first-served basis, with priority given to academic projects.
  • Booking must be done at least 24 hours in advance.
  • A learner can book a maximum of 1 hour per day to ensure fair access for all.
  • Walk-in access is not permitted without prior booking.
  • Cancellations should be made at least 12 hours before the scheduled time.
  • Learners must check in and out at reception before and after using the space.
  • Only learners who have completed the mandatory orientation session can access the Maker Space.

  • ID verification is mandatory at check-in.
  • ELC is under 24/7 CCTV surveillance to ensure safety.
  • Tools and equipment must be returned to their designated areas after use.
  • Any lost or damaged equipment must be reported immediately to the STEM Educator.
  • Unauthorized removal of tools, materials, or equipment is strictly prohibited and may result in suspension of access.
  • Internet and computing resources should only be used for project-related activities.

  • All learners must wear appropriate safety gear, including gloves, goggles, and lab coats when required.
  • No learner may use power tools, 3D printers, or laser cutters without proper training.
  • Food and drinks are not allowed inside ELC.
  • Any accidents or injuries must be reported immediately to the staff on duty.
  • Workstations should be kept clean and clutter-free at all times.
  • A maximum of two learners per workstation is allowed for safety.
  • Emergency exits must always remain clear and accessible.
  • In case of fire or other emergencies, follow the evacuation plan posted around the Maker Space.
  • Hazardous materials must be handled only under supervision.

  • Learners must respect each other's workspace and projects.
  • Noise levels should be kept to a minimum to ensure a focused environment.
  • Any form of harassment, discrimination, or misconduct will not be tolerated.
  • Personal projects should not interfere with the space's academic and research priorities.
  • Failure to adhere to these guidelines may result in temporary or permanent suspension from ELC.

By booking a slot, learners agree to comply with these policies to ensure a safe, secure, and collaborative environment.